From £5.99
What It Is
This chap's having a bad day. Wild hair, bared teeth mid-roar, and a thick chain draped across his shoulders like he's just broken free from something unpleasant. He's wielding an oversized multi-pronged key in one hand — the sort that opens cells rather than cupboards — and a hefty hammer in the other. His tunic's seen better days, boots are scuffed to hell, and the whole pose screams 'recently unhinged'. The sculpt captures that moment right before someone does something they'll probably regret, which is perfect for tabletop chaos.
At The Table
This is your Inquisition enforcer gone rogue. In a Call of Cthulhu or Delta Green scenario, he's the asylum orderly who's seen too much — the one jangling keys to the basement where things shouldn't be kept. The players hear the chains before they see him, and that key isn't opening doors anymore, it's breaking skulls. Perfect for Gothic horror or a sanity-testing encounter where the line between jailer and prisoner has thoroughly blurred.
For D&D 5e or Pathfinder 2e, he works brilliantly as a corrupted temple guard or a member of a zealous cult's enforcement arm. Maybe the party needs information from someone he's 'protecting' in the faith's dungeons, or he's become convinced the PCs are heretics who need immediate correction with that hammer. In a Dolmenwood game, he'd fit right into the Church of the One True God's darker operations — the sort of congregation member who takes his duties very, very seriously.
He's also solid for a Blades in the Dark score gone sideways. The crew thought they were robbing a warehouse; turns out it was a front for something worse, and this fellow was the one keeping watch over 'inventory' in the basement. Now he's loose, he's furious, and he knows exactly which doors those keys open.
Printed in high-quality resin. Supplied unpainted. 25mm base.