Creator: Artisan Guild | From £12.99
What It Is
Six arms, six blades, and a serpentine lower body coiled to strike. This marilith is caught mid-combat, weapons fanned out in a deadly display. Each hand grips a different blade — scimitars, longswords, daggers — and the pose suggests she's either about to execute a whirlwind attack or just finished carving through someone's front line. The sculpt captures that classic D&D demon aesthetic: equal parts seductive and terrifying, with flowing hair and armour that's more decorative than practical. The snake tail alone takes up half the footprint on the 50mm base.
At The Table
Mariliths are CR 16 in D&D 5e, which makes them proper high-level threats. This works perfectly as the general commanding a demon army in a planar invasion arc, or as the enforcer for a more powerful fiend who stays behind the scenes. In Pathfinder 2e, she's a level 17 creature with six attacks per round — your party will remember the action economy lesson she teaches. The multiple weapons also make her ideal for a cursed armoury hook: each blade could be a trapped soul or a key to breaking a larger seal.
For lower-level campaigns, scale her down narratively. She could be bound in a magic circle the party accidentally disrupts, giving them one round to leg it before she breaks free. Or use her as a patron rather than a foe — in Blades in the Dark or a morally grey D&D game, a marilith seeking revenge on a rival demon lord makes for a dangerous but useful ally. Just don't trust her.
In Dolmenwood or other OSR settings, strip away the D&D baggage and lean into the folkloric serpent-demon angle. She's a spirit of slaughter bound to an ancient battlefield, only appearing when blood is spilled on the soil. Or she's the true form of the beautiful noble the party's been negotiating with — surprise.
Printed in high-quality resin on a 50mm base. Supplied unpainted.