Creator: Artisan Guild | From £5.99
What It Is
This dwarf battlemaster is mid-charge, hammer held high in both hands for an overhead strike. The sculpt captures that split-second before impact — weight forward, determined grimace, every inch of body language screaming incoming violence. His armor's seen some action — battle damage across the plates, runes carved into his weapon that could be clan markings or something more arcane. The hair is properly excessive, a magnificent topknot situation flowing backward from the momentum of his advance. It's all very Artisan Guild: clean detail work, dynamic pose without toppling over, and enough character in the face that you can see the tactical brain behind the berserker charge.
At The Table
He's built to be that mid-level antagonist who's actually competent. In D&D 5e, drop him in as a duergar war chief leading a raiding party through the Underdark — the party thinks they're dealing with standard deep dwarf nonsense until he starts calling tactical maneuvers and suddenly the minions are flanking properly. Give him the Battlemaster features from the Fighter class, maybe Commander's Strike and Maneuvering Attack, and watch your players realize they're not fighting a brute, they're fighting someone who went to military academy.
For Pathfinder 2e, he fits perfectly as a Dwarf Champion of Torag gone militant — the type who believes the best defense is a well-organized offense. Build an encounter in a siege scenario where the party needs to breach a fortified position and he's coordinating the defenders. Use him with the Marshal archetype so he's buffing his troops while simultaneously being a credible solo threat. The party barbarian charges in expecting a slugfest and gets tactically dismantled instead.
In a Dolmenwood campaign, he could be a Cold Prince's reaver captain pushing into the Wood from the Langmoors — proof that the threats aren't all fungal and fey. Or run him straight in Old-School Essentials as a 7th-level Dwarf with exceptional Strength, leading a warband of his kin on a grudge-settling expedition. Classic dungeon setup: the party clears a level, returns later, and finds he's moved in with twenty of his closest armed friends. Suddenly their safe camp is contested territory.
Printed in high-quality resin. Supplied unpainted. 30mm base.