Creator: Artisan Guild | From £5.99
The Captain Has Arrived
Some miniatures make you want to write a campaign around them. The Arm Thrust Commanding Hadozee Warrior is one of them. Sculpted by Artisan Guild, this wind-riding swashbuckler captures everything that makes the hadozee a fan favourite — simian ferocity, nautical swagger, and the unmistakeable air of someone who owns every room they enter.
One foot braced against a shattered mast, glaive thrust forward in a killing lunge, ropes and scrolls jangling from a studded leather harness — this is a captain mid-boarding action. He's not asking permission. He's already decided.
Where He Fits at the Table
The hadozee is a creature of in-between spaces: between ship and sky, between crew and command, between the Material Plane and the Astral Sea. That makes this model remarkably flexible across campaign types:
- Spelljammer campaigns — The obvious one. A pirate lord of the Astral Sea commanding a crew of reavers across the phlogiston. His bared fangs and outstretched claw say I board ships for sport.
- Coastal & seafaring adventures — Drop him into any nautical campaign as a rival captain, a privateer ally, or the face of a mercenary fleet. Those climbing harnesses are very much functional.
- Urban encounters — Rooftop pursuit, thieves' guild enforcer, acrobatic assassin. The coiled ropes on his belt aren't decorative.
- Planar escapades — A veteran planar trader who's seen the Outlands and come back harder for it. The scrolls hold contracts written in seventeen languages, two of which no longer have speakers.
Three Ways to Run Him
Recurring antagonist — The party keeps running into him. He's always one step ahead, and he respects them slightly more each time. Then one session he helps them, and nobody quite trusts it.
Combat-ready PC — Any Swashbuckler Rogue, Fighter, or Ranger who wants real presence on the table. The pose reads as aggressive action, not posturing.
Set-piece boss — CR 5–9 depending on how savage you want the fight. The shattered mast base suggests a ship-combat encounter already in progress when your players arrive.
On the Sculpt
Artisan Guild consistently delivers at the top end of the licensed miniature market, and this piece is no exception. The glaive blade catches light well, the facial expression lands without going cartoonish, and the rope work is clean enough to paint without losing detail. At 32mm scale it sits comfortably alongside most standard fantasy ranges.
If you're painting him for the first time, start with the leather — there's a lot of it, and getting the tones right early anchors everything else. The etched blade deserves a proper highlight pass.