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Alice

Alice

MythForged |

Alice Miniature Spotlight

Alice is a female gunslinger miniature for tabletop RPGs and wargaming tables that need a character with a clear presence before a single dice roll is made. The product metadata frames her as a human or humanoid figure, which makes her easy to slot into fantasy, weird-west, gothic, steampunk, or portal-fantasy scenarios without tying her to one fixed rules system.

The original product description notes that Alice is suitable for Dungeons & Dragons, Pathfinder, and other tabletop games. That broad usefulness is the interesting bit: she can work as a player character, a recurring NPC, a rival, a hired pistol, a monster hunter, or the one person in the tavern who already knows exactly what went wrong. If your group enjoys miniatures that suggest a story at a glance, Alice gives you a strong starting point without needing invented lore or official game stats.

This piece is by Clay Cyanide, and the product information states that these prints are officially licensed by that creator. The miniature is listed at £5.99 and the description says it is sized to fit on a 25mm base, making it a practical character-scale option for many skirmish encounters and roleplaying scenes.

Ways to Use It

Alice suits tables where one memorable character can turn a simple scene into a hook. Drop her into a frontier town, a misty city alley, a planar marketplace, or the back room of a guildhall and the table immediately has someone to investigate, bargain with, chase, or protect.

  • Clocktower duel: use Alice as a sharpshooter NPC waiting above a town square while the party races to uncover who hired her.
  • Reluctant ally: place her in a Dungeons & Dragons or Pathfinder session as a gunslinger who knows the route through a haunted pass, but wants a favour first.
  • Bounty gone sideways: make her the target, the hunter, or the only witness when a simple bounty job becomes a faction dispute.
  • Skirmish objective: use her as a VIP, courier, or faction agent in a wargaming scenario where controlling the centre of the board is not enough.
  • Display character: keep her as a named NPC miniature that returns whenever the party’s choices catch up with them.

For RPGs and Wargaming Tables

Because the tags identify Alice as female, human, and humanoid, she is flexible without becoming vague. She can stand in for a swashbuckling investigator, a cursed wanderer, a gunsmith’s apprentice, a duellist noble, or a planar traveller who has seen too much and still has one job left to finish. In terrain-heavy scenes, she works well around taverns, town streets, docks, ruined chapels, and scatter terrain such as crates, barrels, fences, or barricades.

For painters and collectors, the appeal is the same practical one: Alice has a strong enough concept to be painted as a named character, but broad enough tags that she does not have to belong to a single setting. A muted coat, bright accent colour, or faction-matching palette can all change how she reads on the table.

If your next tabletop RPG session needs a distinctive gunslinger, rival, or wandering ally, you can find Alice at Myth Forged and add her to your miniature roster.