From £12.99
She moves through the old forest like a rumor — antlers crowned with moss, bow already drawn, hooves never breaking a single twig. The Antlered Tribe don't ride into your campaign. They appear, having always been there, watching from the next ridge over.
This is a centerpiece miniature: 28mm scale, 50mm base, hand-poured resin from an officially licensed Highland Miniatures sculpt. The pose holds that breath-before-loose moment — perfect on the table, even better behind the DM screen.
Three Hooks for Your Table
The Grove-Sworn Toll. The party reaches a river crossing only to find an antlered centaur waiting with bow drawn. She demands a price for passage — not coin, but a memory, a name, or a promise to return for someone she'll later send for. Refuse and the forest itself starts hunting you. Pay, and you've just become a useful debt for a fey power that does not forget.
Last of the Hunt. A noble's hunting party rode into the woods three weeks ago. None returned. The party finds the survivor — bound, bloodied, alive — guarded by a single antlered ranger. She is not a captor. She's a witness. The thing the nobles were really hunting is still out there, and it's wearing one of their faces now.
The Velvet Falls. Once a year, the Antlered Tribe shed velvet from their antlers in a sacred glade. A piece of that velvet, taken with permission, is a one-use focus that lets a druid or ranger cast pass without trace at will for a day. Taken without permission, it's a curse — and the tribe has very long memories.
Run Her As
- Fey scout-queen NPC leading a warband of woodland kin
- Ranger champion for 28mm skirmish play
- Wandering grove-guardian the party meets again and again across a campaign
- Pact patron for an Archfey warlock who has not yet realized what they signed
Officially licensed, tabletop-ready, and primer-friendly. Drop her into your next session and watch your players stop talking.