Scale: Fire | No Fire | Creator: Mammoth Factory | From £5.99
This skeleton wields an oversized double-headed axe mid-swing, caught in that split-second before the blow lands. The pose has genuine weight to it—shoulders torqued, spine twisted, ragged cloth strips trailing from the momentum. What's left of its armour sits on the shoulder joints and forearms, like whoever animated this thing bothered to strap some protection onto the bones before sending it off to fight. The fire variant adds wreathing flames across the skull and weapon, which honestly makes it look like someone's necromancy experiment went a bit sideways.
Perfect fodder for a necromancer's retinue in D&D or Pathfinder. These aren't your garden-variety animated skeletons—they're the heavy infantry. That axe says this one was a warrior before it died, maybe a barbarian who fell in battle and got raised by the wrong side. In Dolmenwood, you could use it as one of the Cold Prince's thralls, still wearing fragments of its old warband's gear. The flaming version works brilliantly for a Shadowdark delve where the party encounters undead that have been burning for centuries but somehow keep moving.
For Call of Cthulhu, imagine this as the guardian of a desert tomb—fuel-soaked wrappings ignited by grave robbers, now lurching through corridors with its executioner's axe. In a one-shot, you could have the party racing to stop a ritual while these things form a burning phalanx around the cultist. They're not smart, they're not tactical, but they are relentless. And that double-headed axe? Roll damage twice and take the higher result. Your players will remember that.
Printed in high-quality resin. Supplied unpainted. 25mm base, 32mm scale.
Available Sizes
Fire | No Fire
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